Current campaign ends only when a resolved batch crosses this line.
The first B20 protocol.
colopix
Battle. Claim. Conquer. Earn rewards. Pure on-chain warfare.
Committed red pressure. New attacks wait inside the countdown window before commit.
Committed blue pressure. The canvas reads the same indexer data.
Not a poll. A pressure war.
colopix turns one token into a live red-vs-blue conquest game. Players deploy COLOPIX to red or blue, the contract keeps score, the indexer publishes the front line, and every memo becomes part of the public battle record.

Conquest only
No quiet reset. No pause refund. A campaign settles when one side crosses target after the pending batch matures.
Public messages
Attack memos are emitted onchain and decoded into War Room transmissions by the indexer.
Self-service claims
Winners claim principal plus prize assets. Losers claim 90% COLOPIX. The project does not manually pay players.

Chain evidence stays close.
Use these links to inspect the currently configured contracts on Base.