The first B20 protocol.

colopix

Battle. Claim. Conquer. Earn rewards. Pure on-chain warfare.

ROUND 0SYNCINGIDLE
Capture target1M COLOPIX

Current campaign ends only when a resolved batch crosses this line.

Red deployed0 COLOPIX

Committed red pressure. New attacks wait inside the countdown window before commit.

Blue deployed0 COLOPIX

Committed blue pressure. The canvas reads the same indexer data.

Not a poll. A pressure war.

colopix turns one token into a live red-vs-blue conquest game. Players deploy COLOPIX to red or blue, the contract keeps score, the indexer publishes the front line, and every memo becomes part of the public battle record.

A red and blue tactical territory map with pressure vectors

Conquest only

No quiet reset. No pause refund. A campaign settles when one side crosses target after the pending batch matures.

Public messages

Attack memos are emitted onchain and decoded into War Room transmissions by the indexer.

Self-service claims

Winners claim principal plus prize assets. Losers claim 90% COLOPIX. The project does not manually pay players.

A dark war-room evidence panel showing abstract onchain receipts and red blue signal lanes

Chain evidence stays close.

Use these links to inspect the currently configured contracts on Base.

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